- #War of rights vr full version#
- #War of rights vr manual#
- #War of rights vr full#
- #War of rights vr series#
#War of rights vr manual#
Additional options affecting gameplay – enabling manual takeoffs and landing, aggressive AI, disabling of HUD and more.Fully customizable flight models – from arcade to simulation based on aerodynamics.Amazing performance and graphics – game fully optimized for even low-end computers.No matter whether you prefer arcade games or flight simulators – a variety of options will let you adjust the game to your preferences.
Be a pilot during the Great War in Warplanes: WW1 Fighters. These updates will allow the community to get an in-depth look at the game’s current development state and provide a general time frame for the release of new versions.Become a pilot! Immerse in WW1 aerial combat like never before in a captivating VR experience. Developer updates will be made available via YouTube, Steam, and Reddit. Players will also be highly encouraged to submit bug reports as often as possible.ĭeveloper diaries featuring footage of upcoming features and enhancements will be posted throughout the development of each major update. Less formal suggestions and feedback from other sources will be carefully monitored and considered as well. The game’s public Trello will allow players to post, vote on, and monitor the progress of new features. “Community feedback will be collected via a public Trello board, Reddit, Steam, and Discord. How are you planning on involving the Community in your development process? “The game’s price will likely increase slightly after Early Access depending on the scope of the final version.” Will the game be priced differently during and after Early Access?
#War of rights vr full#
Player abilities include a telekinesis-like gravity manipulation ability, full enemy dismemberment and object slicing, accurate saber physics that allow the blade to pass through any object except for another blade, and a unique movement system that combines free locomotion with teleportation.” Players can fight and experiment across 3 maps and explore a main hub area. “The current version of the game is a physics-based saber combat sandbox with advanced enemy dismemberment. What is the current state of the Early Access version? Multiplayer is also something that I would really like to incorporate into the finished product, but I can’t promise that it will be possible to implement considering the game’s precise physics.”
#War of rights vr series#
Players should not expect a full campaign along the lines of those found in AAA releases, but rather an expanding series of short missions with set objectives that revolve around a larger story. “The biggest difference between the Early Access and finished versions of the game will be the story-based content present in the full game.
#War of rights vr full version#
How is the full version planned to differ from the Early Access version? “War Saber will likely remain in early access for approximately 1-2 years.” Early Access will allow the public to help craft the game’s core mechanics to make them as engaging as possible before story-based missions are developed around them.”Īpproximately how long will this game be in Early Access? Perfecting the game’s physics-based saber combat is my number one priority, and I feel this can only be achieved through extensive feedback from players. “War Saber is an ambitious title that relies heavily on precise physics interactions.